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121.
Introduction to video game design and development / Joseph Saulter by Series: Video game design and development
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston : McGraw-Hill/Irwin, 2007
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (13)Location, call number: LIC General Collection QA76.76 . C672S285 2007, ... MAIN LIBRARY (2)Location, call number: Main Library General Collection QA76.76 . C672S285 2007, ...

122.
Practical Java game programming / Dustin Clingman, Shawn Kendall, Syrus Mesdaghi by Series: Game development series (Charles River Media (Firm)
Edition: 1st ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2004
Online resources:
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC Stack QA76.73 . J38C56 2004, ...

123.
The dark side of games texturing / David Franson by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, MA : Thomson/Course Technology, 2004
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC Stack QA76.76 . C672F73 2004, ...

124.
Going to war : creating computer war games / Jason Darby by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, Mass. : Course Technology, 2009
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC General Collection U310.2 . D37 2009, ...

125.
Core techniques and algorithms in game programming / Daniel Sanchez-Crespo Dalmau by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind. : New Riders, 2004
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection QA76.76 . C672S36 2004.

126.
Beginning math and physics for game programmers / Wendy Stahler ; [with Dustin Clingman and Kaveh Kahrizi] by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Indianapolis : New Riders, c2004
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library Multimedia Collection QA76.9 . M35S73 2004. Not available: MAIN LIBRARY: Reserve Missing (1).

127.
Creating your world : the official guide to advanced content creation for second life / by Aimee Weber... [et al.] by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Indianapolis, IN : Wiley Publishing, Inc., c2008
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC General Collection GV1469.25 . S425W43 2008, ...

128.
Games on Symbian OS : a handbook for mobile development / Jo Stichbury, lead author and editor ; authors, Fadi Chehimi ... [et al.] ; contributors, Sam Cartwright ...[et al.] by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Chichester, England : John Wiley [distributor], c2008
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection TK6570 . M6G36 2008.

129.
Fundamentals of game design / Ernest Adams, Andrew Rollings by Series: Game design and development series | Game design and development
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Upper Saddle River, N.J. : Pearson Prentice Hall, 2007
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC General Collection QA76.76 . C672A322 2007, ...

130.
Introduction to the game industry / Michael E. Moore ; with Jennifer Sward by Series: Game design and development series
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Upper Saddle River, NJ : Pearson Prentice Hall, 2007
Online resources:
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672M622 2007.

131.
Real-time collision detection / Christer Ericson by Series: Morgan Kaufmann series in interactive 3D technology
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston : Elsevier, c2005
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC Stack QA76.76 . C672E75 2005, ... MAIN LIBRARY (2)Location, call number: Main Library Multimedia Collection QA76.76 . C672E75 2005, ...

132.
Game programming in C++ / Erik Yuzwa by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Hingham, MA : Charles River Media, c2006
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC General Collection QA76.76 . C672Y98 2006, ...

133.
Learn C++ by making games / Erik Yuzwa, François Dominic Laramee by Series: Charles River Media programming series
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston : Charles River Media, c2007
Other title:
  • Learn C plus plus by making games.
Online resources:
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC General Collection QA76.73 . C153Y89 2007, ... MAIN LIBRARY (1)Location, call number: Material Disposal Room QA76.73 . C153Y89 2007.

134.
3D game programming for teens / Eric D. Grebler by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, MA : Thomson/Course Technology, c2006
Other title:
  • Game programming for teens.
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC General Collection QA76.76 . C672G765 2006, ...

135.
3D computer game programming / Edmond C. Prakash ; foreword by Seah Hock Soon by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672P73 2005.

136.
Game programming : the L Line : the express line to learning / Andy Harris by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Chichester : John Wiley, 2007
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection QA76.76 . C672H373 2007. Not available: LIC(LABUAN INTERNATIONAL CAMPUS): In Transit (1).

137.
Retro game programming : unleashed for the masses / Earl J. Carey by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston : Premier Press, c2005
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC Stack QA76.76 . C672C37 2005.

138.
Hacking the PSP : cool hacks, mods, and customizations for the sony playstation portable / Auri Rahimzadeh by Series: ExtremeTech
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, IN : Wiley Publishing, c2007
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672R34 2007.

139.
Hacking world of warcraft / Dan Gilbert, Jim Whitehead II by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis : Wiley Publishing, c2007
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection GV1469.27 . G55 2007.

140.
Professional XNA game programming / Benjamin Nitschke by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, IN : Wiley Publishing, 2007
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672N58 2007.

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