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161.
Open source game development : QT games for KDE, PDAs, and Windows / Martin Heni, Andreas Beckermann by
Edition: 1st ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2006
Online resources:
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC General Collection QA76.76 . C672H45 2006, ...

162.
Real-time cinematography for games / Brian Hawkins by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, MA : Charles River Media, 2005
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672H375 2005.

163.
Secrets of the game business / edited by Francois Dominic Laramee by Series: Game development series (Charles River Media (Firm))
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, MA : Charles River Media, c2005
Online resources:
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672S42 2005.

164.
Serious games : games that educate, train and infrom / David Michael, Sande Chen by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston : Thomson/Course Technology, 2006
Other title:
  • Games that educate, train and infrom
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672M535 2006.

165.
The game producer's handbook / Dan Irish by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Thomson/Course Technology, c2005
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672I59 2005.

166.
Ultimate 3D game engine design & architecture / Allen Sherrod by
Edition: 1st ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, Mass. : Charles River Media, c2007
Other title:
  • Ultimate 3D game engine design and architecture.
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC General Collection QA76.76 . C672S538 2007, ...

167.
Ultimate game programming with DirectX / Allen Sherrod by Series: Game development series (Charles River Media (Firm))
Edition: 1st ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston : Charles River Media, c2006
Online resources:
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC General Collection QA76.76 . C672S55 2006, ...

168.
UnrealScript game programming all in one / John P. Flynt, Chris Caviness by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, 2006
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC General Collection QA76.76 . C672F594 2006, ...

169.
Introduction to the game industry / Michael E. Moore ; with Jennifer Sward by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Upper Saddle River, NJ : Pearson Prentice Hall, c2007
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672M622 2007.

170.
Picture yourself creating video games / Jason Darby by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, Mass. : Course Technology, c2008
Other title:
  • Creating video games
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC General Collection QA76.76 . C672D357 2008, ...

171.
DarkBasic pro game programming / Jonathan S. Harbour, Joshua R. Smith by
Edition: 2nd ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston : Thomson Course Technology, c2007
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (5)Location, call number: LIC Stack QA76.76 . C672H354 2007, ...

172.
Microsoft XNATM game studio creator's guide : an introduction to XNA game programming / Stephen Cawood, Pat McGe by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : McGraw-Hill, 2007
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672C395 2007.

173.
ActionScript 3.0 game programming university / Gary Rosenzweig by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind. : Que Pub., c2008
Other title:
  • At head of title: Gary Rosenzweig's
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672R73 2008.

174.
Break into the game industry : how to get a job making video games / by Ernest Adams by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Emeryville, CA : McGraw-Hill/Osborne, c2003
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC Stack QA76.76 . C672A32 2003.

175.
The black art of Halo mods / Stephen Cawod, Patrick Chin by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind. : Sams, 2006
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672C29 2006.

176.
Starting out with Alice / Tony Gaddis by
Edition: 1st ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston : Pearson Addison Wesley, c2008
Online resources:
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC General Collection QA76.76 . C672G28 2008, ...

177.
3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly by Series: Morgan Kaufmann series in interactive 3D technology
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Amsterdam : Morgan Kaufman Publishers, c2005
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC Multimedia Collection QA76.76 . C672E15 2005, ...

178.
Beginning C++ through game programming / Michael Dawson by
Edition: 2nd ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2007
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC Stack QA76.76 . C672D395 2007, ... Not available: LIC(LABUAN INTERNATIONAL CAMPUS): Checked out (1).

179.
Beginning pre-calculus for game developers / John P. Flynt, Boris Meltreger by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston : Thomson Course Technology, c2007
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC Stack QA76.76 . C672F5893 2007, ...

180.
Creating casual games for profit & fun / Allen Partridge by Series: Game development series (Charles River Media (Firm))
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, Mass. : Charles River Media, 2007
Other title:
  • Creating casual games for profit and fun.
Online resources:
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC General Collection QA76.76 . C672P379 2007, ...

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