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181.
Data structures and algorithms for game developers / Allen Sherrod by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, Mass. : Charles River Media, 2007
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC General Collection QA76.76 . C672S535 2007, ...

182.
Designing character-based console games / Mark Davies by
Edition: 1st ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, Mass. : Charles River Media, 2007
Online resources:
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC Stack QA76.76 . C672D387 2007, ...

183.
Mobile 3D game development : from start to market / Carlos Morales, David Nelson by Series: Game development series (Charles River Media (Firm))
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, Mass. : Charles River Media, c2007
Online resources:
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC Stack QA76.76 . C672M648 2007, ... MAIN LIBRARY (1)Location, call number: Main Library Multimedia Collection QA76.76 . C672M648 2007. Not available: MAIN LIBRARY: Reserve Missing (1).

184.
The official guide to 3D GameStudio / Michael Duggan by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2007
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC Stack QA76.76 . C672D84 2007, ...

185.
Beginning DirectX 10 game programming / Wendy Jones by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2008
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC General Collection QA76.76 . C672J66 2008, ...

186.
Beginning Java 5 game programming / Jonathan S. Harbour by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, MA : Thomson/Course Technology, c2006
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC General Collection QA76.76 . C672H353 2006, ...

187.
Beginning pre-calculus for game developers / John P. Flynt, Boris Meltreger by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston : Thomson/Course Technology, c2007
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC General Collection QA76.76 . C672F5893 2007, ...

188.
Game programming for teens / Maneesh Sethi by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston : Thomson Course Technology PTR, c2005
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC Multimedia Collection QA76.76 . C672S48 2005, ...

189.
The official guide to 3D GameStudio / Michael Duggan by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston : Thomson/Course Technology, c2007
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC General Collection QA76.76 . C672D84 2007, ...

190.
The game animator's guide to Maya / Michael McKinley by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Indianapolis, Ind. : Wiley Pub., c2006
Online resources:
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC General Collection TR897.7 . M394 2006, ... MAIN LIBRARY (2)Location, call number: Main Library General Collection TR897.7 . M394 2006, ...

191.
Game physics engine development / Ian Millington by Series: The Morgan Kaufmann series in interactive 3D technology
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Amsterdam : Morgan Kaufmann Publishers, c2007
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC General Collection QA76.76 . C672M55 2007, ...

192.
Advanced game programming : a GameDev.net collection / John Hattan and Drew Sikora, series editors by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology PTR, c2009
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672A38 2009.

193.
Professional XNA programming : building games for Xbox 360 and Windows with XNA Game Studio 2.0 / Benjamin Nitschke by Series: Wrox professional guides
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis : Wiley Publishing, c2008
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672N583 2008. Not available: MAIN LIBRARY: Reserve Missing (1).

194.
World of Warcraft programming : a guide and reference for creating WoW addons / James Whitehead II, Bryan McLemore, Matthew Orlando by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hoboken, NJ : Wiley Technology Pub., 2008
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672W558 2008.

195.
The best of game programming gems / edited by Mark DeLoura by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Australia : Course Technology, Cengage Learning, 2008
Other title:
  • Game programming gems
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC General Collection QA76.76 . C672B45 2008, ...

196.
Game programming for teens / Maneesh Sethi by
Edition: 3rd ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, MA : Course Technology, PTR/CRM, 2009
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC General Collection QA76.76 . C672S48 2009, ...

197.
Behavioral mathematics for game AI / Dave Mark by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston : Course Technology/CENGAGE Learning, c2009
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672M375 2009.

198.
Game development essentials. Game interface design / Kevin Saunders, Jeannie Novak by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, NY : Thomson Delmar Learning, c2007
Other title:
  • Game interface design
Availability: Items available for loan: MAIN LIBRARY (2)Location, call number: Main Library General Collection QA76.76 . C672N68 2007, ...

199.
Game writing handbook / Rafael Chandler by Series: Game development series (Charles River Media (Firm)
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, Mass. : Charles River Media, 2007
Online resources:
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC General Collection QA76.76 . C672C447 2007, ... MAIN LIBRARY (1)Location, call number: Main Library General Collection QA76.76 . C672C447 2007.

200.
Algorithms and networking for computer games / Jouni Smed, Harri Hakonen by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Chichester : John Wiley & Sons, c2006
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (6)Location, call number: LIC General Collection QA76.76 . C672S62 2006, ... MAIN LIBRARY (1)Location, call number: Main Library General Collection QA76.76 . C672S62 2006.

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