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221.
3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: London : Course Technology/CENGAGE Learning c2008
Other title:
  • Three dimensional game programming
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672R385 2008.

222.
Emotion notions : modeling personality in game character AI / Erik Henry Vick by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Australia : Course Technology, PTR/CRM, 2010
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC General Collection QA76.76 . C672V53 2010, ...

223.
The art of game design : a book of lenses / Jesse Schell by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam : Elsevier/Morgan Kaufmann, 2008
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672S34 2008. MAIN LIBRARY (2)Location, call number: Main Library General Collection QA76.76 . C672S34 2008, ...

224.
The complete guide to game audio : for composers, musicians, sound designers, and game developers / Aaron Marks by
Edition: 2nd ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Burlington, MA : Focal Press/Elsevier, c2009
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC General Collection TK7881.4 . M368 2009, ... MAIN LIBRARY (2)Location, call number: EML (Engineering Multimedia Library) TK7881.4 . M368 2009, ...

225.
Maya for games : modeling and texturing techniques with Maya and Mudbox / Michael Ingrassia by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Amsterdam : Focal Press/Elsevier, c2009
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (4)Location, call number: LIC General Collection TR897.7 . I525 2009, ... MAIN LIBRARY (2)Location, call number: Main Library General Collection TR897.7 . I525 2009, ...

226.
Artificial intelligence for games / Ian Millington and John Funge by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Burlington, MA : Morgan Kaufmann/Elsevier, c2009
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672M555 2009.

227.
Developing games in Java / David Brackeen with Bret Barker and Laurence Vanhelsuwé by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston : New Riders, c2004
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC Stack QA76.76 . C672B74 2004.

228.
Game graphics programming / Allen Sherrod by Series:
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Charles River Media/Cengage Learning, c2008
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC General Collection QA76.76 . C672S547 2008, ...

229.
Fundamentals of network game development / Guy W. Lecky-Thompson by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Charles River Media, c2009
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672L43 2009.

230.
3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: London : Cengage Learning, c2008
Other title:
  • Three dimensional game programming
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672R385 2008.

231.
AI game engine programming / Brian Schwab by
Edition: 2nd ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/CENGAGE Learning, c2009
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC General Collection QA76.76 . C672S349 2009, ...

232.
Scratch programming for teens / Jerry Lee Ford, Jr by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, MA : Course Technology, c2009
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC General Collection QA76.165 . F67 2009, ...

233.
Learn OpenGL : beginner's guide to 3D rendering and game development with OpenGL and C++ / Frahaan Hussain by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publisher: Birmingham : Packt Publishing, [2018]Copyright date: ©2018
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection T385 . H87 2018.

234.
Microsoft XNA game studio creator's guide / Stephen Cawood, Pat McGee by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : McGraw-Hill, c2009
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672C3956 2009.

235.
Panduan profesional : permainan 3D interaktif & simulasi fizik dinamik dengan DirectorMX [Shockwave 3D] dan 3D Studio Max [HavokReactor] / Rosli Ab Ghani by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction ; Audience: General;
Publication details: Batu Caves, Selangor : Venton Publishing, 2006
Availability: Items available for loan: MAIN LIBRARY (3)Location, call number: Main Library General Collection QA76.76 . C672R67 2006, ...

236.
Game coding complete / Mike "MrMike" McShaffry et al by
Edition: 3rd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Charles River Media, c2009
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672M374 2009.

237.
A self-learning Chinese chess program / Ng Wai Leong by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Kota Kinabalu, Sabah : Universiti Malaysia Sabah, 2006.
Dissertation note: Academic exercise (BSc.) -- Sekolah Kejuruteraan dan Teknologi Maklumat, Universiti Malaysia Sabah, 2006.
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library Research Collection SKTM . N483 2006.

238.
Pro Android web game apps : using HTML5, CSS3 and JavaScript / Juriy Bura with Paul Coates by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Berkeley, Calif. : Apress, c2012
Online resources:
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672B858 2013.

239.
3D game textures : create professional game art using Photoshop / Luke Ahearn by
Edition: 2nd ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Amsterdam : Focal Press/Elsevier, c2009
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC General Collection QA76.76 . C672A42154 2009, ...

240.
Real-world Flash game development : how to follow best practices and keep your sanity / Christopher Griffith by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Burlington, Mass. : Elsevier Focal Press, 2010
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection QA76.76 . C672G774 2010.

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