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241.
Learning online with games, simulations, and virtual worlds : strategies for online instruction / Clark Aldrich by Series: Jossey-Bass guides to online teaching and learning
Edition: 1st ed.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: San Francisco : Jossey-Bass, 2009
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection LB1029 . S53A425 2009.

242.
Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth, Lars M. Bishop by
Edition: 2nd ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Burlington, Mass. ; Oxford : Morgan Kaufmann ; imprint of Elsevier Science, c2008
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library Multimedia Collection QA76.76 . C672V47 2008. Not available: MAIN LIBRARY: Reserve Missing (1).

243.
Game feel : a game designer's guide to virtual sensation / Steve Swink by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Amsterdam ; Boston : Morgan Kaufmann Publishers/Elsevier, 2009
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection QA76.9 . H85S934 2009.

244.
Game usability : advice from the experts for advancing the player experience / by Katherine Isbister, Noah Schaffer by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: San Francisco : Morgan Kaufmann, c2008
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672I75 2008. MAIN LIBRARY (1)Location, call number: Main Library General Collection QA76.76 . C672I75 2008.

245.
Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques / edited by Andrew Gahan by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Amsterdam ; Boston : Elsevier/Focal Press, c2009
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672G36 2009. MAIN LIBRARY (1)Location, call number: Main Library General Collection QA76.76 . C672G36 2009.

246.
Game character modeling and animation with 3ds Max / Yancey Clinton by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier/Focal Press : Autodesk, c2008
Online resources:
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection TR897.7 . C56 2008.

247.
Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton ; with Christopher Swain, Steven S. Hoffman by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Amsterdam ; Boston : Elsevier Morgan Kaufmann, c2008
Online resources:
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection QA76.76 . C672F84 2008.

248.
Digital simulations for improving education : learning through artificial teaching environments / [edited by] David Gibson, Youngkyun Baek by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Hershey, PA : Information Science Reference, c2009
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection LB1029 . S5D54 2009.

249.
Collaborative online game creation / Nanu Swamy and Naveena Aswadhati by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Charles River Media/Course Technology Cengage Learning, 2009
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672S93 2009.

250.
Design and content creation : a gamedev.net collection / Drew Sikora, John Hattan ; series editor by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston : Course Technology/CENGAGE Learning, c2009
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672D47 2009. MAIN LIBRARY (1)Location, call number: Main Library General Collection QA76.76 . C672D47 2009.

251.
Game programming with Silverlight / Michael Snow by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston : Course Technology/CENGAGE Learning, c2010
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672S66 2010.

252.
Beginning OpenGL game programming / Luke Benstead, with Dave Astle and Kevin Hawkins by
Edition: 2nd ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Australia : Course Technology/CENGAGE Learning, c2009
Other title:
  • OpenGL game programming
Online resources:
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC General Collection QA76.76 . C672A88 2009, ...

253.
Biologically inspired artificial intelligence for computer games / Darryl Charles ... [et al.] by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Hershey, PA : Medical Information Science Reference, c2008
Online resources:
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection Q336 . B56 2008.

254.
Motion in games : Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010 : proceedings / Ronan Boulic, Yiorgos Chrysanthou, Taku Komura (eds.) by Series:
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Berlin : Springer, c2010
Other title:
  • MIG 2010
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection TR897.7 . M54 2010.

255.
ZZ map pack (total conversion for ut) / Lim Zhong Zhien by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Labuan : Universiti Malaysia Sabah, 2002
Dissertation note: Academic exercise (BSc.) -- Sekolah Sains Informatik Labuan, Universiti Malaysia Sabah, 2002.
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC Research Collection SSIL . L55 2002.

256.
Casual game design : designing play for the gamer in all of us / Gregory Trefry. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Burlington, MA : Morgan Kaufmann, c2010
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection QA76.76 . C672T755 2010.

257.
Distributed game development : harnessing global talent to create winning games / Tim Fields. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Burlington, MA : Focal Press, c2010
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection QA76.76 . C672F55 2010.

258.
Game physics / David H. Eberly. by Series: Interactive 3D technology series
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Burlington, MA : Morgan Kaufmann/Elsevier, c2010
Availability: Items available for loan: MAIN LIBRARY (2)Location, call number: Main Library General Collection QA76.76 . C672E24 2010, ...

259.
Game physics engine development : how to build a robust commercial-grade physics engine for your game / Ian Millington. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Amsterdam ; Boston : Morgan Kaufmann Publishers, c2010
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection QA76.76 . C672M55 2010.

260.
3D automotive modeling : an insider's guide to 3D car modeling and design for games and film / Andrew Gahan. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Boston : Focal Press, 2010
Availability: Not available: MAIN LIBRARY: Reserve Missing (1).

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