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261.
Games and simulations in online learning [electronic resource] : research and development frameworks / David Gibson, Clark Aldrich, Marc Prensky, [editors]. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Hershey, PA : Information Science Pub., c2007
Online resources:
Availability: No items available.

262.
Digital simulations for improving education [electronic resource] : learning through artificial teaching environments / [edited by] David Gibson, Youngkyun Baek. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Hershey, PA : Information Science Reference, c2009
Online resources:
Availability: No items available.

263.
Games-based learning advancements for multi-sensory human computer interfaces [electronic resource] : techniques and effective practices / Thomas Connolly, Mark Stansfield, and Liz Boyle, editors. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Hershey, PA : Information Science Reference, c2009
Online resources:
Availability: No items available.

264.
Racing the beam [electronic resource] : the Atari video computer system / Nick Montfort and Ian Bogost. by Series: Platform studies
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Cambridge, Mass. : MIT Press, c2009
Online resources:
Availability: No items available.

265.
Careers in focus. Computer and video game design [electronic resource]. by Series: Careers in focus
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction ; Audience: Adolescent;
Publication details: New York : Ferguson, c2009
Other title:
  • Computer and video game design
  • Ferguson's careers in focus.
Online resources:
Availability: No items available.

266.
Microsoft XNA game studio creator's guide [electronic resource] / Stephen Cawood, Pat McGee. by
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: New York : McGraw-Hill, c2009
Online resources:
Availability: No items available.

267.
Game development essentials : game QA & testing / Luis Levy, Jeannie Novak by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Clifton Park : Delmar/Cengage Learning, c2010
Other title:
  • Game QA and testing
  • Game QA & testing
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC General Collection QA76.76 . C672L49 2010, ...

268.
Introduction to game development / edited by Steve Rabin by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Boston : Course Technology, c2010
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC General Collection QA76.76 . C672I58 2010, ...

269.
Introduction to game AI / Neil Kirby by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction ; Audience: General;
Publication details: Boston : Course Technology/CENGAGE Learning, c2011
Availability: Items available for loan: MAIN LIBRARY (2)Location, call number: Main Library General Collection QA76.76 . C672K57 2011, ...

270.
Anime and the visual novel : narrative structure, design and play at the crossroads of animation and computer games / Dani Cavallaro by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Jefferson, N.C. : McFarland & Co., c2010
Online resources:
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection NC1766 . J3C38 2010.

271.
Professional Windows Phone 7 game development : creating games using XNA Game Studio 4 / Chris G. Williams, George W. Clingerman by Series: Wrox professional guides
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Indianapolis, IN : Wiley, c2011
Other title:
  • Windows Phone 7 game development
Online resources:
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection QA76.76 . C672W58 2011.

272.
ZBrush studio projects : realistic game characters / Ryan Kingslien by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction ; Audience: General;
Publication details: San Francisco : SYBEX, 2011
Availability: Items available for loan: MAIN LIBRARY (4)Location, call number: Main Library General Collection QA76.76 . C672K56 2011, ...

273.
Basics of game design / Michael E. Moore by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Boca Raton, FL : AK Peters/CRC Press, c2011
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection QA76.76 . C672M66 2011.

274.
Learning C# programming with Unity 3D / Alex Okita by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Boca Raton, FL : CRC Press, 2015
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection QA76.76 . C672O43 2015.

275.
Secrets behind the nim games / Jennifer Kirubai a/p Victor Dass by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Kota Kinabalu, Sabah : Universiti Malaysia Sabah, 2006
Dissertation note: Academic exercise (BSc.) -- Sekolah Sains dan Teknologi, Universiti Malaysia Sabah, 2006.
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library Research Collection QA269 . J46 2006.

276.
What video games have to teach us about learning and literacy / James Paul Gee by
Edition: Rev. and updated ed.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: New York : Palgrave Macmillan, 2007
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection GV1469.3 . G44 2007.

277.
Mathematics for 3D game programming and computer graphics, third edition / Eric Lengyel by
Edition: 3rd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Boston, Mass. : Course Technology PTR, c2012
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection QA76.76 . C672L46 2012.

278.
3ds Max modeling for games : insider's guide to game character, vehicle, and environment modeling / Andrew Gahan by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Amsterdam ; New York ; Focal Press/Elsevier, c2011
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library Children Collection TR897.7 . G34 2011.

279.
The art of game design : a book of lenses / Jesse Schell by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Boca Raton : CRC Press, 2015
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC General Collection QA76.76 . C672S34 2015, ...

280.
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