Results
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81.
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The making of Doom 3 / by Steven L. Kent with Id Software by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: New York : McGraw-Hill/Osborne, c2004
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC Stack GV1469.25 . D66K46 2004.
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82.
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Beginning C++ game programming / Michael Dawson by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA : Thomson Course Techhology, c2004
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (5)Location, call number: LIC General Collection QA76.76 . C672D39 2004, ...
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83.
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Beginning DirectX 9 / Wendy Jones by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA : Thomson/Course Technology, c2004
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (5)Location, call number: LIC Stack QA76.76 . C672J66 2004, ...
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84.
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Beginning OpenGL game programming / Dave Astle, Kevin Hawkins by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA : Premier Press, 2004
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC General Collection QA76.76 . C672A88 2004, ...
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85.
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86.
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Beginning game level design / John Fiel, Marc Scattergood by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2005
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (5)Location, call number: LIC Stack QA76.76 . C672F54 2005, ...
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87.
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88.
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89.
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Awesome 3D game development : no programming required / Clayton E. Crooks II by
Edition: 1st ed.
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2004
Other title: - 3D game development, no programming required
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC Stack QA76.76 . C672C77 2004, ...
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90.
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AI game engine programming / Brian Schwab. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Hingham, MA : Charles River Media, c2004
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC General Collection QA76.76 . C672 2004, ...
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91.
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Programming role playing games : with DirectX / Jim Adams. by
Edition: 2nd ed.
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston : Thomson/Course Technology ; Premier Press, c2004
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC Stack QA76.76 . C672A33 2004, ...
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92.
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Mobile device game development / Clayton E. Crooks II by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2005
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC Stack QA76.76 . C672C79 2005, ...
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93.
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94.
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95.
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Beginning illustration and storyboarding for games / Les Pardew by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2005
Other title: - Illustration and storyboarding for games.
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (7)Location, call number: LIC General Collection QA76.76 . C672P375 2005, ...
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96.
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Character development and storytelling for games / Lee Sheldon. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston : Thomson Course Technology, c2004
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC Stack QA76.76 . C672S54 2004.
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97.
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Game design / Bob Bates. by
Edition: 2nd ed.
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, Mass. : Premier Press, 2004
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC Stack QA76.76 . C672B38 2004, ...
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98.
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99.
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3D game engine programming / Stefan Zerbst with Oliver Dvel by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA : Premier Press, c2004
Other title:
- Game engine programming.
- Three-D game engine programming.
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (5)Location, call number: LIC General Collection QA76.76 . C672Z47 2004, ...
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100.
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AI for game developers / David M. Bourg and Glenn Seemann by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Sebastopol CA : O'Reilly, c2004
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection QC23.2 . B68 2004.
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