Refine your search

Your search returned 349 results.

Sort
Results
81.
The making of Doom 3 / by Steven L. Kent with Id Software by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : McGraw-Hill/Osborne, c2004
Other title:
  • Making of Doom three
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC Stack GV1469.25 . D66K46 2004.

82.
Beginning C++ game programming / Michael Dawson by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Techhology, c2004
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (5)Location, call number: LIC General Collection QA76.76 . C672D39 2004, ...

83.
Beginning DirectX 9 / Wendy Jones by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, MA : Thomson/Course Technology, c2004
Other title:
  • DirectX 9.
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (5)Location, call number: LIC Stack QA76.76 . C672J66 2004, ...

84.
Beginning OpenGL game programming / Dave Astle, Kevin Hawkins by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Premier Press, 2004
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC General Collection QA76.76 . C672A88 2004, ...

85.
Mathematics for 3D game programming and computer graphics / Eric Lengyel. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2004
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC Stack QA76.76.C672 . L46 2004.

86.
Beginning game level design / John Fiel, Marc Scattergood by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2005
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (5)Location, call number: LIC Stack QA76.76 . C672F54 2005, ...

87.
Microsoft Visual Basic game programming for teens / Jonathan S. Harbour. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology PTR, 2005
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC Stack QA76.76 . C672H356 2005, ...

88.
Game testing all in one / Charles P. Schultz, Robert Bryant, Tim Langdell by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Thomson/Course Technology, c2005
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (5)Location, call number: LIC General Collection QA76.76 . C672S36 2005, ...

89.
Awesome 3D game development : no programming required / Clayton E. Crooks II by
Edition: 1st ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2004
Other title:
  • 3D game development, no programming required
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC Stack QA76.76 . C672C77 2004, ...

90.
AI game engine programming / Brian Schwab. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, MA : Charles River Media, c2004
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC General Collection QA76.76 . C672 2004, ...

91.
Programming role playing games : with DirectX / Jim Adams. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston : Thomson/Course Technology ; Premier Press, c2004
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC Stack QA76.76 . C672A33 2004, ...

92.
Mobile device game development / Clayton E. Crooks II by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2005
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (3)Location, call number: LIC Stack QA76.76 . C672C79 2005, ...

93.
Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams. by
Edition: 1st ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind. : New Riders, c2003
Other title:
  • On game design.
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC Stack QA76.76.C672 . R64 2003.

94.
Creating emotion in games : the craft and art of emotioneering / by David Freeman. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind. : New Riders, c2004
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC Stack QA76.76 . C672F72 2004.

95.
Beginning illustration and storyboarding for games / Les Pardew by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2005
Other title:
  • Illustration and storyboarding for games.
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (7)Location, call number: LIC General Collection QA76.76 . C672P375 2005, ...

96.
Character development and storytelling for games / Lee Sheldon. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston : Thomson Course Technology, c2004
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC Stack QA76.76 . C672S54 2004.

97.
Game design / Bob Bates. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, Mass. : Premier Press, 2004
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC Stack QA76.76 . C672B38 2004, ...

98.
Software engineering for game developers / John P. Flynt with Omar Salem. by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, Mass. : Thomson/Course Technology, 2005
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (7)Location, call number: LIC General Collection QA76.76 . C672F592 2005, ...

99.
3D game engine programming / Stefan Zerbst with Oliver Dvel by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston, MA : Premier Press, c2004
Other title:
  • Game engine programming.
  • Three-D game engine programming.
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (5)Location, call number: LIC General Collection QA76.76 . C672Z47 2004, ...

100.
AI for game developers / David M. Bourg and Glenn Seemann by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Sebastopol CA : O'Reilly, c2004
Availability: Items available for loan: MAIN LIBRARY (1)Location, call number: Main Library General Collection QC23.2 . B68 2004.

Pages

QUICK ACCESS

LIBRARY GUIDES

UMS IR

MyUMS LIBRARY ACCOUNT

SUBJECT GUIDES

Turnitin

UMS ARCHIVE