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1.
Fundamentals of math and physics for game programmers / Wendy Stahler by Series: Game design and development
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Upper Saddle River, NJ : Pearson/Prentice Hall, c2006
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (5)Location, call number: LIC General Collection QA76.76 . C672S73 2006, ...

2.
Introduction to video game design and development / Joseph Saulter by Series: Video game design and development
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Boston : McGraw-Hill/Irwin, 2007
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (13)Location, call number: LIC General Collection QA76.76 . C672S285 2007, ... MAIN LIBRARY (2)Location, call number: Main Library General Collection QA76.76 . C672S285 2007, ...

3.
Fundamentals of game design / Ernest Adams, Andrew Rollings by Series: Game design and development series | Game design and development
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Upper Saddle River, N.J. : Pearson Prentice Hall, 2007
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (2)Location, call number: LIC General Collection QA76.76 . C672A322 2007, ...

4.
Introduction to the game industry / Michael E. Moore ; with Jennifer Sward by Series: Game design and development series
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Upper Saddle River, NJ : Pearson Prentice Hall, 2007
Online resources:
Availability: Items available for loan: LIC(LABUAN INTERNATIONAL CAMPUS) (1)Location, call number: LIC General Collection QA76.76 . C672M622 2007.

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